ZModeler Tutorial v2.0 |
Here we are again, leaning how to use ZModeler efficiently to create a quality vehicle in three dimensions.
Sorry for the lack of detail in my
first tutorial, as:
1) I wasn't that good of a modeler
at that time, and was just trying to help beginners learn how to make cars;
2) I didn't find the beauty of blueprints and;
3) I was in a rush, since this tutorial was in high demand.
Now I will be showing you how to model using blueprints, and how to extrude, since there really was no detail on it in my first tutorial.
This tutorial uses ZModeler
v1.07, and I recommend using this version due to its stableness. 1.06f may
also be desirable.
Download at www.zmodeler.com - if it is
currently down, MM2C is mirroring 1.05-1.07
(search the forum announcements).
This tutorial will not include certain sections that were featured on the first tutorial, such as loading the images.
Table of Contents |
Getting Started with Modeling |
Refining the Model | (Pt. 2) |
Making the Front |
Making the Rear |
Making Wheel Wells |
Creating the Bottom |
Smoothing Out Your Normals |
Mirroring |
Texturing (Text-Only Version) |
Other Useful Things |
For more on mirroring, welding, and texturing, please visit version one of this tutorial series.
Please remember that this tutorial was made solely for showing how to model, and not how to put vehicles in-game. For more information on how to port vehicles to different games, refer to the correct file format (e.g.. pkg.txt) in your C:\pathto\ZModeler\Filters directory.
Programs you may require for creating a vehicle: Zanoza Modeler
(creating the model) |