Triumph Gt6 MkIII VAR
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In November 1970 the GT6 Mk3 was launched. The rear roof line of the GT6 was altered and the petrol cap and door handles ceased to protrude. The US market being the largest customer was all important to Triumph and in 1972 to meet US emission regulations the US specification cars saw a change in carburettor, piston, ignition, distributor and camshaft design reducing the cars power to 95bhp. In 1973 the GT6 was face lifted, new fabric upholstery, new style intruments and for the European market servo assisted brakes and "sundym" glass. The US specification cars emission control was also further controlled bringing the power output down to just 79bhp, little more that the UK spitfire. All this extra cost on the car meant the car was now not so competitive so the advance rear suspension was converted back to the old swing axle type to keep the car comparable with its nearest rival the MGBGT. Optimism was high in the sales department but in reality the bell was tolling. The safety legislation enforced by the US market meant a considerable increase in weight - the exhaust emission regulations badly affected the power of the six-cylinder engine and sales dropped... and dropped.
Features of the car:
- very precise model of whole car
- transparent windows
- 3D interior with driver (version 2.5 of driver)
- view from interior of the car (from driver's eyes)
- infrequently happened display of shift in interior
- parts droping of the car
- 4 colours
- modified cameras` settings
- new kind of shadow
- damage textures
- realistic carriageable proprieties
- night version of dashboard
- compatibility with MM2 Car Skin Changer (can be download from HQTM-Team Corner)
We didn't mention all the advantages of this car. We think that finding all the advantages and details yourself will give you larger joy. Enjoy!
GENERAL INFORMATION:
Date of publication:
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07-02-2004
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Size of the files:
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2.36 MB
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Included files:
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!gt6.ar
readme_pl.html
readme_en.html
<Files>
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Number of polygons:
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7678
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Building time:
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6 months
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Hardware recommendation:
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It's recommended to set option "Object details" on "medium" (or higher), because when there will be big distance from camera to car, the car will be invisible. This car wasn't made for playing on "software".
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MEMBERS OF HQTM-TEAM:
HummFred
<hummfred@poczta.fm>
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He made 3D model and dashboard, put on textures, compose all in the whole and did many other things... Generally, he worked the hardest during car creation :) Originator and founder of HQTM-Team. |
Qrczak
<qrczak@wp.pl>
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He created tuning, created ReadMe, beta-testing, useful attentions and ideas...
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Tr@pi
<trapi@xcom.pl>
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Beta testing, regular contact, useful attentions and ideas, irreplaceable help...
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Maxoff
<maxoff@go2.pl>
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Genius in technical view of the project: files protection, MM2CSC, creating logo of the team...
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SPECIAL THANKS:
LINKS
Midtown Madness Center
<midtown.xcom.pl>
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Internet service dedicated for games: Midtown Madness 1 & 2. Co-author and redactor is Tr@pi. You find there everything about those games from Microsoft - add-ons, articles, screens. There is also chat.
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HQTM-Team Corner
<www.hqtm-team.w.pl>
HQTM-Team's e-mail:
<hqtm-team@gamehorizons.net>
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Offical HQTM-Team's site and also works of HummFred. You can find there all his cars, information about actual projects, proposals build of new cars, tutorials, FAQ, programs, mods and add-ons for published cars.
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© 2004 by: HQTM-Team. Files were protected. Initiation changes without authors' agreement is prohibited. All files were checked using newest anti-virus programme with actual base of viruses. We do not take the responsibility for possible damages due usage these files. |
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