ZModeler Tutorial
          by Awesys         

 

Texturing your car

 

Texturing - Quite simple, but time consuming - My favorite part!

Now that your car's complete, your 3D view should show a figure like this:


I don't think many people enjoy texturing because it is time consuming.  Since I have nothing better to do, I like texturing.. LOL... And I think Ali709 hated texturing because he always did it one face at a time, until Necron showed him how to do the whole body at once (which I am going to show you)

Thanks to Cobra, who showed me how to texture =)


The first step is to press E on your keyboard, which brings up the Material Editor:

Press the Copy button, and where in the name box, type in "side".  Then checkmark the PrimaryTexture box, and then press the Load Map.. button.  Choose your texture from the window that comes up and press the Open button.  Your window should now look like this:

  Now with that part done, press the OK button and you're ready to start texturing the side!

The second step is to change one of your windows to the UV Mapper!  Do not forget this step!


The third step is to go to Surface>Mapping>Assign UV as shown here:


Then click on your model in the side view.  ZM should change itself to the faces level, and your car should look like this:

Your car as red dots on each face, indicating the faces level.

Now, use the Select>Single tool and right click on each of the faces you want to texture (on the side!)  The faces will turn red, indicating you have selected them.  Consult with your 3D view to make sure you aren't selecting the wrong faces.

There is a quicker way to do this, but since you already made the top and bottom, it would interfere with the front/back/top faces.

So after you have selected all the faces, the Right view should appear like this:



Now that you have the selecting part done, you right click on Surface in the object box, go to he Faces menu, and click on Properties,  as shown here: -------------->

You should get the Attributes window, as shown below:


Click on the side material as highlighted above.

Now that you have this done, in the SIDE VIEW, click on one of the selected faces with the LEFT mouse button, and press the spacebar at the same time.  Do this until you get the whole side into the UV Mapper.


Your UV Mapper should look similar to this:

You notice that the shape you made in ZM is way bigger than the texture, correct?  This is when you use the
Modify>Scale tool. ----->


Make sure you are in the Objects level and using the XY Axis when using this tool in the UV Mapper!




Now, you scale the faces that you made to fit onto that texture in the UV Mapper that you have loaded.  After it is scaled to about the right size, you must use the Modify>Move tool to move it onto the car you have there.

 

Your car should have almost a perfect fit on the texture.  Mine looks like this:


You will also notice that it is textured in the 3D view!


Because of my one minute model, I didn't shape the roof properly, causing the texture to be messed up on the car.  Now I think after showing you how to texture the side, you should be able to texture the rest of the car.  It is the same thing, but selecting different faces and textures.

If you require further assistance, send me an email at awesys@awesysnet.ca

Thanks,
-Awesys