ZModeler Tutorial |
Introduction
ZModeler is a 3D modeling program that allows users to create and model 3D
objects with faces (also known as polygons). This tutorial will show
you how to use ZModeler, and how to utilize it to the best of your
ability. Thanks to Oleg M. for creating this great program! Note: This tutorial uses ZModeler v1.03!
Enjoy, |
This is the first step that you need to complete in order to create a car, unless you are trying to make a made up one. If you are not going to make a real car, skip this step.
For this tutorial, I have chosen a Toyota Prius. I recommend you start with a fairly easy car, such as a compact car, or a van. Boxy cars will probably be your best bet for the first car you create. |
Step one - Get the side texture. You can go about getting side textures from car picture sites such as Motorcities.com. I usually use Carpoint.com's 360 degree view, despite the poor quality of some of their images. These images need to be looking on straight onto the side of the car. Angle pictures do not work when creating a 3D model. After you get these images, use a imaging program such as Adobe Photoshop or Jasc Paint Shop Pro to save these images in BMP (Windows Bitmap), or TGA (Truevision Targa) format. Remember: The images have to be saved on a 256x256 or 512x512 canvas size! If they are not saved as a 256x256 or equivalent texture, the images will appear distorted in ZModeler, as well as your model when you finish texturing it! See Below!
----------------------------------------------------------- Hope this clears things up.. PROPER:
After you press OK, your "Right" or "Left" window will
appear as follows: |